Project Overview
Zoom is a video conference platform that allows users to meet virtually through live video and audio, live chats, or screen-sharing features. In 2020, Zoom was widely used by all types of audiences in order to stay connected with others during the lockdown. However, the mobile application was still at a early stage of “production” which require attention in many aspect of design.
Goal
The goal of this project is furhter improve the overall user experience of the mobile verison of the app by attempting to redesign the layout, implementing additional features, and simplify areas for users to access.
PROBLEM
Why redesign Zoom mobile app?
Limited chat notification
many clicks to get to basic area
No whiteboard feature
Confusing meeting setup
Does not have recording edit feature
No history chat/files
Awkward screen arrangement during meetings
Require improvement on overall layout
Allow other users to mute/unmute during meetings
Original Zoom App
PERSONAS
PRECEDENTS RESEARCH
SKYPE
Online Video Conferencing
Allowing people to have “face-to-face” meeting virtually
One of the first companies to enter the “video calling” space
GOOGLE DRIVE
Live editing documents
Many users can access documents at the same time
Automatic saving
Can be accessed from any device
DISCORD/SLACK/MS TEAMS
These application allow users to create channel for their own needs in order to keep users and item organized.
Allow to schedule meetings beforehand
Support many third-party application for easy access
Channels can be used for different projects/groups
SWOT ANALYSIS
REDESIGN FOCUS AREA
New layout
Quick access to main tool
Overview of all events/schedule meetings
Recap history
SITEMAP
Original Zoom Sitemap
Reimagined Sitemap
The original sitemap of Zoom was divided into three main sections: meetings, contact and setting. However, meetings were repeated twice which leads to the same destination. This could potentially confuse users as to which button to use to get to where they want..
The reimagined sitemap that I created focused on three different points of their experience when using Zoom, before, during, and after meetings. This allows users to easily interact with the feature they desire.
LO-FI PROTOTYE
BRAND IDENTITY
USERTESTING
SCENARIO ONE
A student is about to join their class lecture through Zoom. Before joining, the student wants to make sure their camera and microphone is off. Afterwards, students want to access the chat to see what other students are discussing.
SCENARIO TWO
An entrepreneur of a company is planning to schedule a meeting for the date of Sept 29, 2020. He would like to access the calendar to see his other meeting and information before scheduling one for that date.
SCENARIO THREE
After class ended for a student, he forgot that there was an important document and conversation that happened during class. He would like to go back to download and review the chat history.